Plans
- Martin saves Konoai and Konoai finds out that the Dutch Secret Service has been following her for several Earth Months (when she's on Seken, time on Earth stands still. When she's on Earth, time runs on both planets). Both groups now have to get used to the new situation and Konoai hates changes. She keeps on getting into fights with Martin, who seems to have this strange fascination about her.
- In order to escape from a deadly organisation, Konoai brings all the Earthlings to Seken. When they wake up, they find out Konoai is missing and that they are the prisoners of a group of women with medieval weapons. They seem to understand the Earthlings, but refuse to give an explanation. Martin decides to escape to look for Konoai, as he finds out more than he ever imagined.
- After Konoai's explanation, both groups get closer to each other but keep on living seperately. The Earthlings learn more about the rough Seken but realise they can't go home until Konoai is feeling better again. A few events delay the return, but eventually a plan is made to confront the deadly attack that is still waiting for them at Earth.
- Now that everyone is at their own planet again, Martin and his team realise that they have an urge to return to Seken. But how will they ever find Konoai back? Now that she knows she has been followed, she is more careful than ever!
- A young prince shows up at Castle MorningSnow and calls out for Lyan. He has come to help Lyan in her fight to get back the lands that belonged to her father because her aunt decided she wanted to get control of the entire kingdom. The rough and wild Lyan agrees, but it turns out the prince has a lot more trouble controlling her than the army! After the battle, Lyan's mother gets reign of the lands again and Lyan doubts if she should return to MorningSnow. The prince however, has fallen for the girl and has to prove he wants to marry her because of her and not because of her lands!
- While living on Seken, Martin tries to get closer to Konoai, but she keeps on pushing him away. She refuses to explain him one word; a word that has been haunting his mind for a long while now and she forbids him to talk about it. Eventually Konoai has to listen to her heart and gets into a relationship with Martin.
- Without giving any reason, Konoai suddenly runs away from home and flees into Seken. She accidentally gets arrested and brought to the king of that kingdom, which turns out to be Lyan's husband. Recognising her, they let her go again and promise to tell no-one that Konoai has been there. Worried, the IceHunters went out for a search for Konoai and eventually end up at Lyan's. With a face as cold as ice she simply states she hasn't seen Konoai and will send out her troops to look for her. A servant however, hints Martin and the IceHunters realise something big has to bug Konoai.
- When finding Konoai, the IceHunters are about to die of a shock. Due to an accident many years ago, it was predicted that Konoai could never have any children. And now... she can't hide it any more. Martin is the most shocked of all, and finally hears the meaning of 'Sonaļ'.
- Konoai retuns home, only to be challenged by a warlord. When he sees the pregnant Konoai, he decides to wait. Konoai gets visits from a strange ghostly girl, who seems to know everything about her. The second night after the birth, Konoai is forced into a battle for the sake of MorningSnow. Horrified, Martin realises what Konoai's task in life is, but is rejoiced when he sees Konoai wins the battle. MorningSnow is safe... and Konoai dies.
- If Konoai would die, it would mean both Earth and Seken would get destroyed. The little babygirl was supposed to carry that weight when she would get older, but now there seems no hope left. Both realities seem to crash and right before the end comes, the little baby shows more powers than anyone has ever seen! All IceHunters end up on Earth and Konoai's heart is beating once again.
- The IceHunters realise MorningSnow is now in the hands of the warlord. Their secret chambers with Earth technology are well protected, but they shouldn't waste time. When they return to Seken, Konoai has to fight once again for the sake of MorningSnow. Peace is restored, but soon another warlord comes and Konoai gets tired of all this fighting. She wins the fight but wonders if there is not another way.
- Tired of all the fighting, Konoai boldly goes to the last warlord and proposes a match. The winner gets a sword, which symbolises that that person is the strongest person of Seken. Several people compete, including Konoai, but in the end it's the Warlord against Konoai again. Konoai wins, but gives the sword to the Warlord anyway. They promise to meet each other in 5 years again.
- When returning to Earth, it seems Konoai's death affected Earth after all: several people are suddenly missing and the reports make clear something magical has happened. Konoai calls upon the High Ones, and it turns out these missing people were accidentally transported to Seken. Now Konoai has to find back those people. She comes across a childhood friend who is determined to fight the Chief of MorningSnow, to prove he's the strongest warrior of the world. He doesn't seem to understand why Konoai is so upset all of a sudden.
- Little Teria gets send to Kindergarten and enjoys her time. Her purple hair is explained by an accident with paint. A couple of weeks later, Teria is send back to Seken. When she comes back, she is a lot older and finds out her kindergarten friends are still the same age.
- Teria goes to the last class of elementary school but when both she and Konoai have to go to the hospital because of a small accident, Mateo's henchmen misunderstand the order when they are asked to bring along 'the girl'. She accidentally take along Teria instead of Konoai and when Mateo wants to trade Teria for Konoai, Teria panics and releases her amazing powers. Konoai steps in and takes back control, letting Mateo escape.
- Teria's kidnapping has not gone unnoticed and the Children's Safety Department steps in. They suddenly notice that Teria's older sister (Konoai) takes care of the girl instead of the parents and take Teria along. Scared, Teria releases her powers in public and Konoai has no option than to explain why only Konoai can take care of Teria. To prove why Teria has to stay, she even takes a few from the Department along to Seken, but they are once more convinced Teria's life will be in danger there.
- The Children's Department issue is finally over, but Teria doesn't want to change schools again. She even expresses her disliking for aging while her friends stay the same. Some of her friends know about Seken as well and want to come more often, but they can't if they age on Seken. Konoai puts a curse upon the youngsters: their body won't age on Seken but it will age accordingly to Earth's time. This curse will last till they all graduated from High School, meaning for most till their 18th year of age except for 2. They know are stuck in a children's body no matter how much time will pass.
- The youngsters get bored on Seken and start the project Magical Tirza. During one of the recordings they save an Elfin baby, who grows up to be Miyumiru.
- On Seken, a small group of travellers reach MorningSnow. Nothing seems to matter, until Konoai suddenly doesn't wake up from her sleep any more and one of the travellers takes control of Morningsnow, revealing Konoai's powers! Teria realises she is not a match for the woman but that she is still MorningSnow's last hope. Scared, she takes along an artifact and flees to Earth. Now, the young girl is alone on Earth and knows that when she returns to Seken she will have to fight that woman. Meanwhile, she has to make sure no-one misses her friends or that the Children's Saftey Department gets annoying again. Desperate and scared, she simply picks up the phone and talks into the horn: "Please, I need help." She cries. "My mother is in danger and I don't know what to do. Please, help me...". Teria's guess proves to be right, as a day later a limosine stops before her house. She is brought to Mateo who shows a very caring side. He'd like to help, but Konoai is on Seken and he is on Earth. Then Teria strikes out a deal: if Mateo helps, she will return the powers that were taken away from him by Grey. This would mean Mateo would finally be able to return to Seken...
- Mateo mobilises a team and together with Teria they venture to Seken. While Teria distracts the woman, Mateo sets off to free Konoai and defeats the woman as a bonus. He takes away her powers and seals it away in an item (like what happened to him). When she would learn the value of her powers again, the seal would be broken. Now that the woman is gone, the IceHunters are worried what will happen. Will Mateo unleash his revenge on MorningSnow? Mateo puts his fate into the hands of Konoai, who decides that Teria has done what she should have done years ago.
- Another tournament is up and warriors from all over Seken gather to prove their strength. Every five years the group of contestants grows and every five years Konoai tries to avoid it but ends up being forced to fight anyway. Each time she won, but now Mateo joins the competition.
- Mateo returns to Earth to give the control of his organisation to someone else. However, a call reaches Konoai's home: Kimu, one of her friends, has been kidnapped! Mateo wonders why he has never heard from her and is most surprised when he finds out Kimu has Seken blood within her!
- A wizard with small powers kidnaps Konoai and destroys the marriage between Martin and Konoai. While Martin still feels married, Konoai feels like she lost him. The wizard then forces Konoai to marry him and Martin shows a side he has never shown before. They remarry and Mateo offers Konoai to help Teria study her powers. He becomes some sort of 'god parent' for her.
- Josh discovers Kaleeh's secret and is willing to do anything to make her happy... even if that means Kaleeh has to die first!
- Konoai always believed her father had drowned during a storm on the sea. After 500 years, it's not that hard to forget someone's face a bit. A bump against a man, an apology, a few steps... and a realisation that lets a man regain his memory.
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